Rare Comics

Feb 21, 2012




rare comics


Comics as Philosophy


Comics as Philosophy


$36.28


An inventive anthology that uses comics to explore the tenets of philosophy

Comics' Comics


Comics’ Comics


$15.01


Erich Beasley likes to laugh, and he likes to laugh with the comedians that make him laugh. "Comics’ Comics" is the result of Beasley’s pursuit to meet his favorite stand-up comedians and hair-brained actors and have them draw an off-the-cuff cartoon in his journal. The illustrations run the gamut of the comedy spectrum, from base and slightly offensive to drop-dead funny and downright strange. Some of these comedians seem to be practiced illustrators, while others seem barely literate. Along with every illustration, Beasley has included a photograph of these comedians in the their natural habitats—backstage at clubs, usually late at night—as well as brief anecdotes about approaching these people with his strange but sincere request: Will you draw me something funny?   With original illustrations from the likes of Jeff Garlin, David Cross, Janeane Garofalo, Andy Dick, Robert Smigel, Molly Shannon, Eugene Mirman, Jim Breuer, Max Brooks, Rob Cantrell, Julia Sweeney, Monty Python’s Terry Jones and many, many more, this book is sure to appeal to fans of comedy and celebrity. 

SOS Comics


SOS Comics


$16.33


SOS COMICS – WIR HELFEN Cartoons und Comics fur Jung und Alt.SOS COMICS ist ein Projekt, um Menschen in Not zu helfen.Der Gewinn dieses Comics geht an eine Hilfsorganisation.Zeichner aus Deutschland, Luxemburg und aus der Schweiz sindim ersten Band von SOS COMICS vertreten.Bekannte Namen wie LASKA, FERN oder MILLUS geben sich neben Nachwuchszeichner wie Sonia Gleis, Marco Felici oder Magenbitter die Ehre.

Masterpiece Comics


Masterpiece Comics


$19.94


HILARIOUS PARODIES OF CLASSIC LITERATURE REIMAGINED WITH CLASSIC COMICS "Masterpiece Comics "adapts a variety of classic literary works with the most iconic visual idioms of twentieth-century comics. Dense with exclamation marks and lurid colors, R. Sikoryak’s parodies remind us of the sensational excesses of the canon, or, if you prefer, of the economical expressiveness of classic comics from "Batman "to "Garfield." In "Blond Eve," Dagwood and Blondie are ejected from the Garden of Eden into their archetypal suburban home; Oscar Wilde’s Dorian Gray is reimagined as a foppish Little Nemo; and Camus’s Stranger becomes a brooding, chain-smoking Golden Age Superman. Other source material includes Dante, Shakespeare, Dostoyevsky, bubblegum wrappers, superhero comics, kid cartoons, and more. Sikoryak’s classics have appeared in landmark anthologies such as "RAW "and "Drawn & Quarterly," all of which are collected in "Masterpiece Comics," along with brilliant new graphic literary satires. His drawings have appeared on "The Daily Show with Jon Stewart, "as well as in "The New Yorker, The Onion, Mad, "and "Nickelodeon Magazine."

Girl Comics


Girl Comics


$15.44


Marvel is proud to bring you a celebration of amazing women in comics with a brand-new anthology created entirely by the most talented and exciting women working in comics today, including Ann Nocenti (DAREDEVIL), Amanda Conner (Power Girl), Laura Martin (SECRET INVASION), G. Willow Wilson (Air), Devin Grayson (Nightwing), Stephanie Buscema (WEB OF SPIDER-MAN), and more With stories featuring your favorite Marvel characters, from the Punisher to Mary Jane, don’t miss what will be one of the most talked-about series of the year Collecting: Girl Comics #1-3

The System of Comics


The System of Comics


$31.42


The System of Comics by Thierry Groensteen translated by Bart Beaty and Nick Nguyen. This edition of Thierry Groensteen’s The System of Comics makes available in English a groundbreaking work on comics by one of the medium’s foremost scholars. In this book, originally published in France in 1999, Groensteen ranges broadly through the history of comics to explain clearly the subtle, complex workings of the medium and its unique way of combining visual, verbal, spatial, and chronological expressions. The System of Comics uses examples from a wide variety of countries including the United States, England, Japan, France, and Argentina. It describes and analyzes the properties and functions of speech and thought balloons, panels, strips, and pages to examine methodically and insightfully the medium’s fundamental processes. From this, Groensteen develops his own coherent, overarching theory of comics, a "system" that he builds on existing studies of the "word and image" paradigm while adding innovative approaches of his own. Examining both meaning and appreciation, the book provides a wealth of ideas that will challenge the way scholars approach the study of comics. By emphasizing not simply "storytelling techniques" but also the qualities of the printed page and the reader’s engagement, the book’s approach is broadly applicable to all forms of interpreting this evolving art. Thierry Groensteen is a comics scholar born in Brussels, Belgium, the founding publisher of Editions de l’An 2, and the curator of the Angouleme Comics Museum in Angouleme, France. Bart Beaty is associate professor of communication and culture at the University of Calgary. Nick Nguyen is an archivist at Library andArchives Canada in Ottawa, Ontario.

The Language of Comics


The Language of Comics


$32.36


The Intertext series has been specifically designed to meet the needs of contemporary English Language Studies. Working with Texts: A Core Introduction to Language Analysis (second edition, 2001) is the foundation text, which is complemented by a range of ‘satellite’ titles. These provide students with hands-on practical experience of textual analysis through special topics, and can be used individually or in conjunction with Working with Texts. The Language of Comics: highly illustrated with large number of real comic strips provides a history of comics from the end of the nineteenth century to the present explores the ‘semiotics of comics’, from the interaction between the verbal and the visual and how texts interrelate to the way speech and thought are reported in narrative and point of view makes the case for comics as multi-modal texts and considers future developments in the genre is user friendly and accessible, and provides a full glossary.

Comics Shop


Comics Shop


$22.61


The authoritative staff at Comics Buyers Guide, the world’s longest-running magazine about comics, creates the only full-color price guide to comic books on the market. This new book features listings and latest prices for 100,000 comic books, from the Golden Age to current releases by major publishers and also independents, and a variety of ?shop talk?: a state of the market, report on current trends, noted industry news, and other pertinent information and articles.

Comics to Go


Comics to Go


$13.13


Mike Herrod’s playful illustrations give the beginnings of many different stories, and it’s up to the reader to complete them by adding just the right villain, musical instrument, ice cream cone. Once all the stories have endings, kids can make up their own comics from the start, using the blank pages at the end of the book. It’s the perfect gift for an aspiring comics artist

The Comics Journal


The Comics Journal


$22.65


Comics artist Kevin O’Neill explains how he broke into the comics field at 16 and discusses how his artistic vision meshes with writer Alan Moore’s on the hit series League of Extraordinary Gentlemen, and the title’s switch from DC to indy publisher Top Shelf. Syndicated political cartoonist and Academy-award-nominated anima tor Bill Plympton also talks about his long and varied career.

Classics and Comics


Classics and Comics


$34.96


Since at least 1939, when daily-strip caveman Alley Oop time-traveled to the Trojan War, comics have been drawing (on) material from Greek and Roman myth, literature and history. At times the connection is cosmetic-as perhaps with Wonder Woman’s Amazonian heritage-and at times it is almost irrelevant-as with Hercules’ starfaring adventures in the 1982 Marvel miniseries. But all of these make implicit or explicit claims about the place of classics in modern literary culture. Classics and Comics is the first book to explore the engagement of classics with the epitome of modern popular literature, the comic book. The volume collects sixteen articles, all specially commissioned for this volume, that look at how classical content is deployed in comics and reconfigured for a modern audience. It opens with a detailed historical introduction surveying the role of classical material in comics since the 1930s. Subsequent chapters cover a broad range of topics, including the incorporation of modern theories of myth into the creation and interpretation of comic books, the appropriation of characters from classical literature and myth, and the reconfiguration of motif into a modern literary medium. Among the well-known comics considered in the collection are Frank Miller’s 300 and Sin City, DC Comics’ Wonder Woman, Jack Kirby’s The Eternals, Neil Gaiman’s Sandman, and examples of Japanese manga. The volume also includes an original 12-page "comics-essay," drawn and written by Eisner Award-winning Eric Shanower, creator of the graphic novel series Age of Bronze.

The Aesthetics of Comics


The Aesthetics of Comics


$38.91


From Gary Larsons The Far Side to George Herrimans Krazy Kat, comic strips have two obvious defining features. They are visual narratives, using both words and pictures to tell stories, and they use word balloons to represent the speech and thought of depicted characters. Art historians have studied visual artifacts from every culture; cultural historians have recently paid close attention to movies. Yet the comic strip, an art form known to everyone, has not yet been much studied by aestheticians or art historians. This is the first full-length philosophical account of the comic strip.Distinguished philosopher David Carrier looks at popular American and Japanese comic strips to identify and solve the aesthetic problems posed by comic strips and to explain the relationship of this artistic genre to other forms of visual art. He traces the use of speech and thought balloons to early Renaissance art and claims that the speech balloon defines comics as neither a purely visual nor a strictly verbal art form, but as something radically new. Comics, he claims, are essentially a composite art that, when successful, seamlessly combine verbal and visual elements.Carrier looks at the way an audience interprets comics and contrasts the interpretation of comics and other mass-culture images to that of Old Master visual art. The meaning behind the comic can be immediately grasped by the average reader, whereas a piece of museum art can only be fully interpreted by scholars familiar with the history and the background behind the painting. Finally, Carrier relates comics to art history. Ultimately, Carriers analysis of comics shows why this popular art is worthy of philosophical study and proves thata better understanding of comics will help us better understand the history of art.

Comics as Culture


Comics as Culture


$31.45


Comics and cartoons are ingrained in American life. One critic has called comic books "crude, unimaginative, banal, vulgar, ultimately corrupting." They have been regarded with considerable suspicion by parents, educators, psychiatrists, and moral reformers. They have been investigated by governmental committees and subjected to severe censorship. Yet more than 200 million copies are sold annually. Upon even casual examination BLONDIE, ARCHIE, MARY WORTH, THE WIZARD OF ID, and SHOE–among the many comic strips–will be found to support some commonly accepted notion or standard of society. Why do comics both amuse and arouse controversy? Here is an attempt at an answer in a sharp-eyed comic-book lover’s probing look at this step-child genre. He finds comics both loved and hated, relished and sneered at. In their relying on dramatic conventions of character, dialogue, scene, gesture, compressed time, and stage devices, he finds the comics close to the drama but probably closer kin to the movies.

The DC Comics Guide to Writing Comics the DC Comics Guide to Writing Comics


The DC Comics Guide to Writing Comics the DC Comics Guide to Writing Comics


$21.26


For any writer who wants to become an expert comic-book storyteller, "The DC Comics Guide to Writing Comics" is the definitive, one-stop resource In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.

DC Comics


DC Comics


$19.22


Here are 100 of the most important, most incredible, and most bizarre comic-book covers from DC’s incredible archives all perforated and ready to display in your apartment, dorm room, or cubicle. From Action Comics #1 and Batman #1 to lesser-known heroes like Mister District Attorney, this oversized compilation features every major milestone in DC’s extraordinary history: Wonder Woman, Swamp Thing, Watchmen, Fables, 100 Bullets, and much more. On the reverse of each poster are images of related covers and entertaining commentary, often with remarks from the cover artists themselves. Complete with a foreword from longtime DC Comics veteran Paul Levitz, this amazing anthology is a must-have item for any comic-book fan.

The Comics: The Complete Collection


The Comics: The Complete Collection


$34.52


Brian Walker’s two comprehensive guides to American comics, "The Comics Before 1945" and "The Comics Since 1945," are combined here in one beautifully designed omnibus edition, "The Comics: The Complete Collection." Cartoon authority Brian Walker has amassed over a century of strips–more than 1,300 images–including rare examples provided by the artists themselves. Featured cartoonists include George Herriman ("Krazy Kat"), Walt Kelly ("Pogo"), Charles Schulz ("Peanuts"), Bill Watterson ("Calvin and Hobbes"), Scott Adams ("Dilbert"), Patrick McDonnell ("Mutts"), and many more. Organized by decade, with biographical profiles and analysis of the different genres, "The Comics" is a graphically stunning, and terrifically priced survey of American newspaper comics.

A Comics Studies Reader


A Comics Studies Reader


$31.58


"A Comics Studies Reader" offers the best of the new comics scholarship in nearly thirty essays on a wide variety of such comics forms as gag cartoons, editorial cartoons, comic strips, comic books, manga, and graphic novels. The anthology covers the pioneering work of Rodolphe TApffer, the Disney comics of Carl Barks, and the graphic novels of Art Spiegelman and Chris Ware, as well as "Peanuts," romance comics, and superheroes. It explores the stylistic achievements of manga, the international anti-comics campaign, and power and class in Mexican comic books and English illustrated stories. "A Comics Studies Reader" introduces readers to the major debates and points of reference that continue to shape the field. It will interest anyone who wants to delve deeper into the world of comics and is ideal for classroom use.

The DC Comics Guide to Pencilling Comics


The DC Comics Guide to Pencilling Comics


$20.85


America’s leading comic book publisher brings its superstar creators and classic characters to the second in an authoritative series of books on how to create comics. The art of Klaus Janson has endured in the ever-changing comic book industry for over 30 years. Now this talented artist brings that experience to the most critical step of effective comic book storytelling: pencilling. Covering everything from anatomy to composition to page design, Janson details the methods for creating effective visual communication. Step by step, he analyzes and demonstrates surefire strategies for comic book pencilling that are informative and exciting. Using DC’s world-famous characters, he illustrates the importance of knowing the fundamentals of art and how best to use them. "The DC Comics Guide to Pencilling Comics" is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring artist. It is a valuable resource for comic book, graphic novel, and storyboard artists everywhere.

Fear of Comics


Fear of Comics


$15.46


From space aliens to Frida Kahlo, little-known Catholic saints to urban violence, dystopian science-fiction to a documentary about the iron lung, all peppered witty meditations on love, sex, and death, Fear of Comics is an existential showcase of Gilbert Hernandez’s dazzling stylistic virtuosity, magic realist and dada sensibilities and the inexhaustible limits of the cartoonist’s arsenal.

Palomar (Comics)


Palomar (Comics)


$47.72


High Quality Content by WIKIPEDIA articles Palomar (subtitled The Heartbreak Soup Stories) is the title of a graphic novel written and drawn by Gilbert Hernandez and published in 2003 by Fantagraphics Books (ISBN 1-56097-539-3). It collects work previously published within the pages of Love and Rockets (volume one). Palomar is the fictional town in Latin America where all the stories presented are set. Palomar is included in Time magazine’s Best Comics of 2003 list, and in 2005 was one of Time’s 10 best graphic novels of all time.

How to Draw and Sell Comics


How to Draw and Sell Comics


$20.9


Artists will discover how to create great comics and make a career out of doing so with this completely revised and updated classic.

The Milk of Hathor; The Breastfeeding Comics


The Milk of Hathor; The Breastfeeding Comics


$23.82


The breastfeeding comics of Hathor the Cowgoddess, a maternal superhero extraordinaire Created by Heather Cushman-Dowdee

The Comics Go to Hell: A Visual History of the Devil in Comics


The Comics Go to Hell: A Visual History of the Devil in Comics


$4.76


The Devil is one of the most potent and longest-lived icons in the history of human civilization. It is therefore not a big surprise that images of the Prince of Darkness are so abundant in comics–a medium that by its nature builds upon the communicative powers of icons. In this book the author examines how cartoonists through the ages have used the myths about the Devil, in a wide variety of ways. The book is divided into several thematic chapters, including "Ancient Devils"–about medieval artists rendering the Devil in sequential picture stories; "Religious Devils"–concerning the Devil in Christian comics; "Super Devils"–the Devil in superhero comics; "Funny Devils"–all the humorous ways the image of the Devil can be used; and more. Like Stromberg’s previous book from Fantagraphics, "Black Images in the Comics, The Comics Go To Hell is designed for maximum browsability, with each spread featuring a short (but informative ) essay on a comic next to a representative panel of the work at hand.

The DC Comics Guide to Inking Comics


The DC Comics Guide to Inking Comics


$20.91


For the aspiring artist who wants to become an expert comic book inker, "The DC Comics Guide to Inking Comics" is the definitive, one-stop resource America’s leading comic book publisher brings its superstar creators and classic characters to the third in an authoritative series of books on how to create comics. Legendary comic book inker Klaus Janson uses DC’s world-famous characters–including Batman, Superman, and Wonder Woman–to demonstrate an array of inking techniques, covering such topics as using textures, varying line weights, creating the illusion of three-dimensionality, and working with light and dark. Janson’s lively, step-by-step instructions are informative, exciting–and clear enough for even beginners to follow. In addition, every technique shown in this guide conforms to actual industry standards. The perfect how-to on everything from basic inking materials to storytelling techniques, this one-stop sourcebook is packed with a wealth of tested techniques, practical advice, and professional secrets for the aspiring comic artist.

Comics Creators on X-Men


Comics Creators on X-Men


$17.44


In the near future, humanity will be faced by a grave challenge: mutation. Gifted with an array of incredible powers, the X-Men have fought to break down the walls between humans and mutants in over fifty years of comics, and three hit movies.Comics Creators on X-Men is the definitive look at the mighty mutants in comics, including interviews with original co-creator Stan Lee, fan-favourite Chris Claremont, superstar artists Chris Bachalo and Alan Davis, and recent writer Grant Morrison.Packed with exclusive sketches, script pages, rare and classic covers, and essential background information on the X-Men’s labyrinthine history and vast cast of characters, this is a book no X-fan can do without

Comics and the U.S. South


Comics and the U.S. South


$61.58


"Comics and the U.S. South" offers a wide-ranging and long overdue assessment of how life and culture in the United States South is represented in serial comics, graphic novels, newspaper comic strips, and webcomics. Diverting the lens of comics studies from the skyscrapers of Superman’s Metropolis or Chris Ware’s Chicago to the swamps, back roads, small towns, and cities of the U.S. South, this collection critically examines the pulp genres associated with mainstream comic books alongside independent and alternative comics. Some essays seek to discover what Captain America can reveal about southern regionalism and how slave narratives can help us reread "Swamp Thing"; others examine how creators such as Walt Kelly ("Pogo"), Howard Cruse ("Stuck Rubber Baby"), Kyle Baker ("Nat Turner"), and Josh Neufeld ("A.D.: New Orleans after the Deluge") draw upon the unique formal properties of the comics to question and revise familiar narratives of race, class, and sexuality; and another considers how southern writer Randall Kenan adapted elements of comics form to prose fiction. With essays from an interdisciplinary group of scholars, "Comics and the U.S. South" contributes to and also productively reorients the most significant and compelling conversations in both comics scholarship and in southern studies.

DC Comics Covergirls


DC Comics Covergirls


$35.36


From the trailblazing Wonder Woman of the 1940s to edgy, girl-power-driven comics series like Birds of Prey, "DC Comics Covergirls" takes a look at the female characters of DC Comics throughout the company’s history, and features many of DC Comics’ iconic comic book covers. Written by renowned comic book writer Louise Simonson, the book examines the evolution of the comic book women of DC Comics: the 1942 introduction of the most famous DC heroine, Wonder Woman, and her various incarnations up to the present; the creation of comic book spin-offs based on characters such as Lois Lane; and the recent wealth of fierce, female character-driven comics such as Supergirl, Birds of Prey, Batgirl, and Catwoman, featuring women who have no trouble being both sexy and strong-willed. Famous featured DC Comics artists include Jim Lee, Alex Ross, Adam Hughes, J. Scott Campbell, Michael Turner, Tim Sale, and Jill Thompson. "DC Comics Covergirls" is a smart and in-depth look at the female comic book characters we’ve grown up with all these years, and is sure to appeal to new comic book fans and diehard collectors alike.

Ultimate Comics Doomsday


Ultimate Comics Doomsday


$34.01


Who is the face of true evil in the Ultimate Universe? What is the biggest secret the world doesn’t know? Join the gathered heroes as they embark on an adventure unlike anything seen in Marvel Comics… and that’s a promise Ultimate Universe co-founder Brian Michael Bendis (Ultimate Spider-Man, Secret Invasion) and rising star Rafa Sandoval (Avengers: The Initiative) unveils this important new chapter in the most exciting line in comics Collects Ultimate Comics Enemy #1-4.

The Best American Comics


The Best American Comics


$3.95


The popularity of the graphic genre continues to rage, and The Best American Comics is a diverse, exciting annual selection for fans and newcomers alike. The inaugural volume includes stories culled from graphic novels, pamphlet comics, newspapers, magazines, mini-comics, and the Web. Contributors include Robert Crumb, Chris Ware, Kim Deitch, Jaime Hernandez, Alison Bechdel, Joe Sacco, and Lynda Barry–and unique discoveries such as Justin Hall, Esther Pearl Watson, and Lilli Carre.

Wednesday Comics


Wednesday Comics


$43.52


This oversized hardcover edition collects the entire critically acclaimed anthology series that reinvented the classic weekly newspaper comics section. It features 16-different stories starring the World’s Greatest Super Heroes including Superman, Batman, Wonder Woman, Green Lantern and the Flash, as well as lesser known characters including Metamorpho and Metal Men written and Illustrated by the comic industry’s top talents including including Neil Gaiman (THE SANDMAN), Brian Azzarello and Lee Bermejo (JOKER), Dave Gibbons (WATCHMEN) Eduardo Risso (100 BULLETS), Joe Kubert (SGT. ROCK) and Paul Pope (BATMAN: YEAR ONE HUNDRED). The 11" x 17" trim size best approximates the oversized reading experience from the weekly periodical which was spearheaded by DCU Editorial Art Director Mark Chiarello, whose past editing credits include BATMAN BLACK and WHITE, Du THE NEW FRONTIER. The full list of featured stories and creators is as follows: BATMAN, by the Eisner Award-winning 100 BULLETS team of writer Brian Azzarello and artist Eduardo Risso ADAM STRANGE, by writer/artist Paul Pope (BATMAN: YEAR 100) METAMORPHO, written by New York Times best-selling writer Neil Gaiman with Art by Eisner Award-winner Michael Allred (Madman) THE DEMON AND CATWOMAN, written by Walter Simonson (Thor, MANHUNTER) with Art by famed DC cover artist Brian Stelfreeze DEADMAN, written by Dave Bullock and Vinton Heuck, Art by Dave Bullock KAMANDI, written by Dave Gibbons (WATCHMEN, GREEN LANTERN CORPS) with Art by Ryan Sook (Buffy The Vampire Slayer, ARKHAM ASYLUM: LIVING HELL) SUPERMAN, written by John Arcudi (The Mask) with Art by Lee Bermejo (JOKER) WONDER WOMAN, written and illustrated by Ben Caldwell (Dare Detectives) GREEN LANTERN, written by Kurt Busiek (TRINITY, ASTRO CITY) with Art by Joe Quinones (TEEN TITANS GO ) TEEN TITANS, written by Eddie Berganza with Art by Sean Galloway SUPERGIRL, written by Jimmy Palmiotti (JONAH HEX) with Art by Amanda Conner (POWER GIRL) HAWKMAN, written and illustrated by Kyle Baker (PLASTIC MAN, Special Forces) SGT. ROCK, written by Adam Kubert (SUPERMAN: LAST SON), ilustrated by legendary comics artist Joe Kubert THE FLASH, written by Karl Kerschl (TEEN TITANS YEAR ONE, THE FLASH: THE FASTEST MAN ALIVE) and Brenden Fletcher, illustrated by Karl Kerschl METAL MEN, written by Dan DiDio with Art by Ian Churchill (SUPERGIRL)

The DC Comics Guide to Digitally Drawing Comics


The DC Comics Guide to Digitally Drawing Comics


$21.35


At last-the "first" guide to drawing comics digitally Artists Gain incredible superpowers…with the help of your computer "The DC Comics Guide to Digitally Drawing Comics" shows how to give up pencil, pen, and paper and start drawing dynamic, exciting comics art entirely with computer tools. Author Freddie E Williams is one of DC Comics’ hottest artists and a leader in digital penciling and inking-and here, in clear, step-by-step directions, he guides readers through every part of the digital process, from turning on the computer to finishing a digital file of fully inked comic art, ready for print. Creating a template, sketching on the computer, penciling, and finally inking digitally are all covered in depth, along with bold, timesaving shortcuts created by Williams, tested by years of trial and error. Step into the digital age, streamline the drawing process, and leap over the limitations of mere physical drawing materials with "The DC Guide to Digitally Drawing Comics."

Star Wars Art: Comics


Star Wars Art: Comics


$34.13


"Star Wars "and sequential art share a long history: "Star Wars "debuted on the comic-book page in 1977, when Marvel Comics began publishing a six-part adaptation of the first film, which morphed into a monthly comic book. Now, more than three decades later, new series by Dark Horse Comics continue to expand the "Star Wars "galaxy. The second book in the Star Wars Art series, "Star Wars Art: Comics "brings together the very best artwork from the entire history of "Star Wars "comics publishing, showcasing original art from the top comics artists working in the industry. Hand-selected and curated by George Lucas, the art featured in this volume includes interior pages and fully painted covers from artists such as Al Williamson, Howard Chaykin, Adam Hughes, Bill Sienkiewicz, Dave Dorman, and many more–as well as new work created exclusively for this book by over 20 renowned artists, including John Cassaday, Sam Kieth, Mike Mignola, Paul Pope, Frank Quitely, Jim Steranko, and other comics superstars. "Star Wars Art: Comics "is a tribute to sequential storytelling, a worthy and justly celebrated art form.

Image Comics: The Road to Independence


Image Comics: The Road to Independence


$32.36


In 1992, seven artists shook the comic book industry when they left their top-selling Marvel Comic titles to jointly form a new company named Image Comics. Out of the gate, millions of readers flocked to the energetic adventures by these creators, as together they ushered in the Image Age, where comics would sell in the millions, and a comic book artist could become a mass media celebrity. Image Comics: The Road to Independence is an unprecedented look at the history of this important comic book company, featuring interviews and art from popular Image founders Erik Larsen, Jim Lee, Todd McFarlane, Whilce Portacio, Marc Silvestri and Jim Valentino. Also featured are many of finest creators who over the last 15 years have been a part of the Image family, offering behind-the-scenes details of the company’s successes and failures. There’s plenty of rare and unseen art, helping make this the most honest exploration ever taken of the controversial company whose success, influence and high production values changed the landscape of comics forever.

Critical Approaches to Comics: Theories and Methods


Critical Approaches to Comics: Theories and Methods


$144.59


Critical Approaches to Comics offers students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter explains and then demonstrates a critical method or approach, which students can then apply to inerrogate and critque the meanings and forms of comic books, graphic novels, and sequential art. The authors introduce a wide range of critcal perspectives on comics, addressing methodologies including fandom, genre, intertextuality, adaptation, gender, narrative, formalism, visual culture, and much more. As the first comprehensive introduction to critical methods for studying comics, Critical Approaches to Comics is the ideal textbook for introductory and advanced courses in comics studies.

The Comics: Since 1945


The Comics: Since 1945


$12.22


Newspaper comics arrive in millions of homes each day and make families laugh out loud. They’re not only funny — they also reflect their times. In this collection, cartoon authority Brian Walker has amassed more than a half-century of strips — more than 700 illustrations — including scores of rare examples provided by the artists themselves. Featured cartoonists include Wait Kelly (Pogo), Charles Schulz (Peanuts), Garry Trudeau (Doonesbury), Bill Watterson (Calvin and Hobbes), Scott Adams (Dilbert), and Patrick McDonnell (Mutts), along with many more. Organized by decade, with biographical profiles and descriptions of different genres and themes, The Comics is both comprehensive and graphically stunning. Taken as a whole, this humorous compendium is a classic survey of American culture since 1945.

Writers on Comics Scriptwriting


Writers on Comics Scriptwriting


$10.22


The biggest names in comics scriptwriting talk candidly and frankly about their profession, their approach to writing and the comics industry as a whole. Through a series of interviews, these luminaries in the comics field reveal the mechanics of writing for comics and, in the process, a great deal about themselves. Packed with personal information, contentious views and humorous anecdotes, this is both an exploration of the writer’s craft and a who’s who of the hottest comics’ talent around today, for fans, professionals, would-be writers and for anyone who’s ever wondered exactly how the writer’s mind works. Gathers together a supergroup of the best comics writers, including Todd McFarlane ("Spawn"), Garth Ennis ("Preacher"), Frank Miller ("Dark Knight Returns, Sin City"), Grant Morrison ("Invisibles, JLA") and Neil Gaiman ("Sandman"), plus Kurt Busiek, Peter David, Chuck Dixon, Warren Ellis, Devin Grayson, Dan Jurgens, Joe Kelly, Jeph Loeb and Mark Waid, with extracts from the writers’ original scripts.

Comics Gone Ape!: The Missing Link to Primates in Comics


Comics Gone Ape!: The Missing Link to Primates in Comics


$19.12


They may be only one notch below humans on the evolutionary ladder, but gorillas and monkeys have for decades climbed to the top of the comic-book world as monsters, super-villains, sentient masterminds, soldiers, aliens, buffoons and super-heroes. Comics Gone Ape is the definitive missing link to everything you need to know about these popular primates, including Gorilla Grodd, Beppo the Super-Monkey, BrainApe, King Kong, Titano the Super-Ape, Cy-Gor, Konga, Magilla Gorilla, Detective Chimp, Blip, Gleek, the Gibbon, Lancelot Link Secret Chimp, Mojo Jojo, Angel and the Ape and a barrel of others. Comics Gone Ape is loaded with comics artwork, a chest-thumping gallery of comics covers featuring apes. Also includes behind-the-scenes looks at Planet of the Apes, Arthur Adams’ Monkeyman and O’Brien and Joe Kubert’s Tarzan. With its all-new Avengers-as-gorillas cover by Arthur Adams, you won’t be able to keep your filthy paws off this book

Understanding Comics: The Invisible Art


Understanding Comics: The Invisible Art


$11.61


Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.

Simpsons Comics Meltdown


Simpsons Comics Meltdown


$13.73


Featuring America’s favorite two-dimensional dysfunctional family, Simpsons Comics Meltdown, Matt Groening’s newest collection of four-color fiction, will cause a chain reaction of laughter that will shake you to the core.

Simpsons Comics Extravaganza


Simpsons Comics Extravaganza


$13.13


Welcome to the remarkable first four issues of "Simpsons Comics," brought to you by the Bongo Comics Group, a small but overachieving band of merry artists, designers, lawyers and publicists. Their work looks effortless, but the Bongo gang has shed several droplets of sweat, a few droplets of blood, and perhaps even a couple of tears of joy in the making of these comics. Don’t worry, however: All Bongo bodily secretions have been wiped off the original art so as not to distract you from your entertainment experience. As Bart might say, "We’re proud of these comics, man." As Lisa might say, "Damn, they’re good." And as Marge might say, "I don’t want you sitting up in that tree house all day reading comic books You’ll ruin your eyes "

Comics Between the Panels


Comics Between the Panels


$33.67


This lavish volume takes an in-depth look at the history of comics in a manner decidedly unlike the dry timelines and profiles of most reference-style titles. Via alphabetical entries, the authors take an irreverent, often hilarious, behind-the-scenes look at creators, companies, characters, collectors, and conventions, pulling no punches when exposing some of the darker sides of the industry. Containing countless stories gleaned from over 150 interviews of comics industry veterans, Comics Between the Panels is loaded with more than half a century of insider information on the talented and eccentric creators who forged the comics industry and art form. Features 670 illustrations and photos – including dynamic and bizarre cover art compiled under such curious headings as Atomic Bombs, Death with Indignity, Gorillas, Headlights, Hooded Menaces, and Skulls.

A History of Girls' Comics


A History of Girls’ Comics


$27.27


Susan Brewer taps into the nostalgic women’s market for comics from their childhood – Jackie, Girl’s Own, Bunty etc, from the early days in Victorian England to teen ‘mags’ and TV-related comics, including Teletubbies and CBeebies. The book will also cover partworks such as the highly collectable Vicky and other collectables, including annuals, covermounts and giveaways and toys and games tie-ins, including board games. Both collectables and nostalgic, this will appeal to the late twenty-fifties market – the Golden Age of Comics date from the 1950-70s and, whilst there has been plenty on boy’s comics with their superheroes and action men, the girls’ market has been surprisingly neglected but is highly collectables. Susan Brewer is an expert in toys and children’s collectables.

Writing for Animation, Comics, and Games


Writing for Animation, Comics, and Games


$30.09


Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider’s advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration. * Career rules of-the-road for comics, computer games, and animation…from an insider’s perspective * Written for beginners and professionals alike * Authored by a distinguished writer, whose credits include X-Men Evolution, Teenage Mutant Ninja Turtles, and Lord of the Rings


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